












Interactive Sensory Projector (Mobile Unit)
Transform a floor or table in your sensory space with our Interactive Sensory Projector! The projector responds to movement, enabling you to manipulate and interact with the projected images and videos. Includes 300+ engaging games and applications that promote movement, learning and visual-perceptual development. Swim with a school of fish, hunt for treasure or rake a yard full of leaves ā all from the comfort of your sensory room! The editable version allows the user to create custom and personalized content.
- Offer a diverse range of activities that promote social interaction, motor coordination and learningĀ
- Provide inclusive activities that support kids and adults who have limited mobility or are sensitive to tactile sensory input
- Made by Fun and Function
- Age 3+
Ideas for Use
- Install in your sensory room to encourage movement-based activities
- Incorporate the projector into your lesson plans to teach cause-and-effect relationships and promote cognitive development
- Use throughout the day to encourage sensory integration and self-regulation
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Transform a floor or table in your sensory space with our Interactive Sensory Projector! The projector responds to movement, enabling you to manipulate and interact with the projected images and videos. Includes 300+ engaging games and applications that promote movement, learning and visual-perceptual development. Swim with a school of fish, hunt for treasure or rake a yard full of leaves ā all from the comfort of your sensory room! The editable version allows the user to create custom and personalized content.
- Offer a diverse range of activities that promote social interaction, motor coordination and learningĀ
- Provide inclusive activities that support kids and adults who have limited mobility or are sensitive to tactile sensory input
- Made by Fun and Function
- Age 3+
Ideas for Use
- Install in your sensory room to encourage movement-based activities
- Incorporate the projector into your lesson plans to teach cause-and-effect relationships and promote cognitive development
- Use throughout the day to encourage sensory integration and self-regulation
























